FIXED – Various clipping and asset issues on Border map.FIXED – Remove pawn collision on some assets for better smooth vault to prevent players getting stuck.FIXED – Various defuser planting and retrieval issues in specific areas on maps.FIXED - Hatches have inconsistent bullet penetration.FIXED - Exploitable gaps in various map areas.FIXED – Multiple map asset destruction and collision issues.FIXED – Various lighting issues on maps.FIXED - The prompt that appears when a player tries to attach a shield to a doorframe does not appear if a Bulletproof Camera is placed beside the doorframe.FIXED – Players with high latency might be unable to perform actions after exiting their drone.
FIXED – Eliminating an opponent with an explosive after death doesn't count towards the Blast Wave Challenge in Battle Pass.This bug has already been patched on live servers and this is intended to be a long-term fix to the bug. FIXED – Surrendering during the end of round replay does not take away or give ELO.FIXED – Reinforcing a wall does not destroy sticky gadgets if they are deployed at the top of some walls or on the ceiling.FIXED – Echo's Yokai is briefly seen if player presses space bar at the same time that it's destroyed.FIXED – The reactivation of Kaid's Electro Claw is delayed after being disabled by Thatcher's EMP Grenade.FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.FIXED – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.FIXED – During the end of round replay, the camera displays the inside of the player's head for a fraction of second.FIXED – Users can't vault on shelves in 1F Compressor Room on Outback map.FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.FIXED – Planting the Defuser on top of the round table located in 1F Lobby destroys it.FIXED – Navigate secondary input doesn't work to exit rappel.FIXED – Operators in DBNO can move freely while being revived by Finka's Adrenal Surge or Doc's Stim Pistol.FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.FIXED – Online Custom Game hosts are unable to create a second online match.FIXED – The first situation "01 CQB Basics" is not available throughout the PlayGo.FIXED – Various Deployable Shield issues.FIXED – Various invite and matchmaking errors.Various HUD and VFX elements are missing.The Hostage is captured even if the Attacker cancelled the action.Ping system is not working in match replays.On the first round, the first person camera is offset in the replay of a player that joined a match in progress.The sound is out of sync when using fast forward or slow motion.Workaround: Replaying the scene when the gadget effect is applied will remove the filter.The effects filter stays present after using rewind.Workaround: Using the rewind 5 seconds button or interacting with the timeline to stop the audio loop.Some SFX loop infinitely under certain circumstances.Workaround: Playing the destruction scene normally at least once will allow the player to fast forward/rewind that scene without issue.Rewinding after fast forwarding will cause the destruction replication issues.Unique ability is missing from the information displayed in Support Mode.
RAINBOW SIX SIEGE LOGO WITH WINGS SERIES
However, the surface covered by the RCE-Ratero Charge explosion is reduced by almost 50%, and the total volume of the explosion is reduced by more than 50%.
RAINBOW SIX SIEGE LOGO WITH WINGS PATCH
For the full Crimson Heist Patch Notes, follow the link below.Ĭrimson Heist Season Patch Notes: Y6S1 PATCH SIZEĭue to data consolidation following changes in textures, the patch size will be larger than usual.īelow you will find the download sizes for each platform. Updates and fixes made over the course of the Y6S1 Test Server.